User Experience Services

Clear emphasis on the experience not on the interface make us a class apart
User Experience Services B
User Experience Services A

User Needs

How To Design

Finding out the target audience

Creating a aesthetic user experience

Finding out activities being carried out

Tasks & Goals

Point of user interaction

Figuring the Context

Optimising the interactions users have with a product

Matching users' activities and needs

Usability / Habitability concerns

Which Kind of Design

Number of other terms used to emphasize what is being designed, e.g.,